Fret not Raeos, Nectira will rise from Celaemhiem and drive out the invading Yarku race!
It’s obviously been a slow season for development on Nectira (understatement). Beyond making difficulty tweaks to the game, cleaning up a bunch of bugs and messing with Yarku Hive level design, not much has happened in the past 6 months (or longer). The more-boring of the reasons is that my life is overwhelmingly busy as a furniture store owner. We also moved and have been renovating a house since January.
The more exciting reason/s are two other game projects that have sort of propelled Nectira into a future development space. I just wanted to write today to update what those projects are, and what future plans regarding Nectira are:
Rogue Pawn: Over 3 days in April, my brother and I created a game jam game (a 3 day competition, to make a game following given criteria). “Rogue Pawn” was our entry. (play the jam version here). It was obviously one of our better “jam games” to us, and from the feedback, high votes, 3rd place in the competition, and over 800 downloads so far, we decided to not just leave Rogue Pawn as a “jammie”.
We want to finish Rogue Pawn! My hope is that doing so will give us a financial boost for me to justify taking the attention off the bread-winning furniture store, to a certain degree (hire employees so I can have some scheduled studio time?). As my brother and I keep throwing what we can at Rogue Pawn, we optimistically hope to release it as a “small game” within the year. We’ll see!
Pixel Planet: I was initially hired to provide some art for a cross-platform, social, block-building game called Pixel Planet. Since being hired, I’ve become more of a development partner. The trick has been to balance art assets given to the main developer for Pixel Planet, with time spent working on Rogue Pawn. I don’t want either to be stuck waiting for me. There’s not a lot of content “out there” to show Pixel Planet off yet, but you can watch a Beta Tester’s Vlog here.
Whatever happens with these two projects, I hope they’ll be the stepping stones to reach making my passion a full-time deal!
On the other hand, I suppose I’m only letting myself expect a minimal boost in (financial) dev-fuel and in confidence; that maybe this is a valid profession for me. I’ve been designing games since I was a teenager! I love it!
Back to Nectira, I hope to return fully-focused early next year, and finish it next year, whether or not I’ve farmed any fuel from these other two game projects. I think about Nectira almost daily, always feeding the project with more ideas and tweaks I can apply to make it better. I’m starting to think that maybe I was needing this break to finish it correctly. There has been a temptation the past couple of years to push out a sloppy finish… but there is nothing like Nectira to me. When I come back to it, I can be ready to give it my best work again. I’ve invested so much in this game… I kind of have a relationship with it where I want it to grow up and prosper, not just “be done”. It’s taking a long time, but it’s become a part of my life, along for the ride through both of my sons being born, starting up a business, moving, and in the mix with about a dozen other projects (including the two above).